2019 Year In Review: Digital Games and Interactive Media

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The report is SuperData’s 2019 Year In Review focusing on the health of digital games and interactive media market, breakout moments of 2019 and top trends going into 2020. 

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Digital games are up three percent year over year having generated $120.1B in 2019 with $64.4 billion in mobile, $29.6 billion in PC and $15.4 billion in gaming console. SuperData’s findings include:

  • The games and interactive media industry grew 4% in a year with few market movers

  • Free-to-play games accounted for 4 out of every 5 dollars spent on digital games in 2019 thanks to strong performances from mobile games

  • Fortnite clinched the top spot for the second year in a row, generating $1.8 billion in 2019

  • XR revenue climbed 26% to $6.3 billion in 2019 thanks to new headsets like the Oculus Quest

Table of Contents

  • About SuperData, a Nielsen company

  • Executive Summary

  • Digital Games

    • Overview

    • Free-to-play Market

    • Free-to-play Titles

    • Premium Market

    • Premium Titles

  • Gaming Video Content (GVC)

    • GVC Market Overview

    • Esports Brands Partnership

  • Virtual, Augmented  and Mixed Reality (XR)

    • XR Devices

    • XR Games

  • Trends to Watch in 2020