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Digital games earned $3.9B worldwide between Black Friday and Cyber Monday, a decline of 10% year-over-year
SuperData Perspectives SuperData Staff SuperData Perspectives SuperData Staff

Digital games earned $3.9B worldwide between Black Friday and Cyber Monday, a decline of 10% year-over-year

Changes in consumer buying patterns led to a drop in Black Friday and Cyber Monday digital game revenue in 2020. Game spending is still on track for a record-breaking 2020 but consumer anticipation for next-generation consoles and the growing popularity of subscription services diminished the importance of the holiday weekend as a main revenue driver.

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SuperData XR Q3 2020 Update
SuperData Perspectives SuperData Staff SuperData Perspectives SuperData Staff

SuperData XR Q3 2020 Update

Widespread consumer adoption of AR/MR headsets is not expected to take off until at least 2023; PC VR game earnings are now on track to rise 119% year-over-year from $86.1M in 2019 to $189M in 2020 thanks to the release of Half-Life: Alyx and other major titles. Read more about worldwide XR market update for Q3 2020.

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Joost van Dreunen of SuperData shares his thoughts on Apple Arcade announcement
SuperData Perspectives Joost van Dreunen SuperData Perspectives Joost van Dreunen

Joost van Dreunen of SuperData shares his thoughts on Apple Arcade announcement

With the announcement of Apple Arcade gaming subscription yesterday, a new era has officially begun. After initially making billions from freemium titles, Apple is intent on offering premium content for a monthly fee. As mobile gaming starts to reach saturation, platform holders seek for novel ways to differentiate.

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