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Worldwide digital games market: February 2020
SuperData Perspectives SuperData Staff SuperData Perspectives SuperData Staff

Worldwide digital games market: February 2020

Digital games spending totaled $9.2B in February, up 4% year-over-year. Much like in recent months, mobile revenue (up 16% year-over-year) made up for lower console and PC revenue (down 22% and 6%, respectively). A release schedule largely devoid of AAA games resulted in limited spending on console games. In comparison, February 2019 featured the launches of major titles like Anthem and Apex Legends, which contributed to the year-over-year revenue drop across the free-to-play (down 49%) and premium console segments (down 17%).

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Joost van Dreunen of SuperData shares his thoughts on Apple Arcade announcement
SuperData Perspectives Joost van Dreunen SuperData Perspectives Joost van Dreunen

Joost van Dreunen of SuperData shares his thoughts on Apple Arcade announcement

With the announcement of Apple Arcade gaming subscription yesterday, a new era has officially begun. After initially making billions from freemium titles, Apple is intent on offering premium content for a monthly fee. As mobile gaming starts to reach saturation, platform holders seek for novel ways to differentiate.

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