2020 Year In Review

Digital Games and Interactive Media

 
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The games and interactive media industry grew 12% year-over-year to $139.9B. This massive growth is driven by the COVID-19 pandemic which shaped the games market in 2020. Consumers had to turn to games as other forms of entertainment such as professional sports and movie theaters were on pause. Find out which areas contributed the most to the market movements last year. Key insights of the report include:

  • Free-to-play games once again generated the vast majority (78%) of games revenue

  • The premium games market grew 28% in 2020 as the segment saw major releases throughout the year

  • Gaming video content (GVC) reached 1.2B viewers in 2020

  • Virtual reality (VR) game earnings jumped 25% year-over-year 

  • Read Analyst Summary

 
webinar 2020
 

See the webinar covering SuperData's annual review of the global digital games and interactive media. Attendees will learn about 2020 PC/console/mobile gaming, gaming video content (GVC) and VR/AR/MR (XR) market.

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