2020 Year In Review
Digital Games and Interactive Media
The games and interactive media industry grew 12% year-over-year to $139.9B. This massive growth is driven by the COVID-19 pandemic which shaped the games market in 2020. Consumers had to turn to games as other forms of entertainment such as professional sports and movie theaters were on pause. Find out which areas contributed the most to the market movements last year. Key insights of the report include:
Free-to-play games once again generated the vast majority (78%) of games revenue
The premium games market grew 28% in 2020 as the segment saw major releases throughout the year
Gaming video content (GVC) reached 1.2B viewers in 2020
Virtual reality (VR) game earnings jumped 25% year-over-year
See the webinar covering SuperData's annual review of the global digital games and interactive media. Attendees will learn about 2020 PC/console/mobile gaming, gaming video content (GVC) and VR/AR/MR (XR) market.